Play with light and dark using ray casting and visibility polygons
el Editor de Código de Visual Studio Online (Artículo en Desarrollo)
Pruning collision detection with a 1D sort
How to make a mobile virtual pet game (Spanish)
Updated with HTML5 examples thanks to Phaser
A French multi-part series
From Philly Gameworks
As seen in games like "Hero Emblems"
Part 2 - The Magical World of Entities and Components
By Michael Dobekidis
Creating a complete HTML5 game from scratch using Phaser and TypeScript
In this part: player movement
Part 1 - Picking a Framework
More from Emanuele Feronato
Adding keyboard controls and unlimited undos
Creating spritesheets for Phaser.io with TexturePacker
Working on mobile devices too
How to make a mobile virtual pet game
Building a polished space shooter game (part 1)
A tutorial by Invrse
How to create a level selection screen with locked levels and stars
Phaser and Device Orientation API
Physics using the P2 Physics Engine
A Procedurally Generated Roguelike Using Phaser
This time an overhead GTA style game!